Game genre dictates not just gameplay mechanics, but also monetization potential. Ad revenue performance varies significantly across genres due to differences in session length, player expectations, and retention patterns. This playbook provides a breakdown of ad optimization strategies by genre, supported by data benchmarks and implementation recommendations.
Goal: Maximize ARPDAU and LTV by aligning ad formats, frequency, and strategy with player behavior across genres. Genre isn’t just a creative decision. It defines monetization mechanics.
1. Your genre, your strategy
Genre
IAA Share of Revenue
IAP Share of Revenue
Notes
Top Ad Formats
Game Behavior
Hypercasual
Majority (often >60%)
Minority
Ad monetization dominates due to high user volume and low per-user spend.
Interstitial, playable, rewarded video
Quick sessions, frequent retries
Hybrid-casual
~60% (IAA) / ~40% (IAP)
~40%
Recent data shows a shift to a 60:40 split, favoring ads over IAPs.
Rewarded video, playable
Moderate engagement; mix gameplay & offers. Offer the same easy-to-learn core as casual, but with added depth, progression, and engagement features that keep players invested for much longer.
Puzzle, Board, Solitaire, Word
High (31% YoY IAA growth for puzzle)
Moderate
Puzzle games see significant IAA growth, but IAP remains relevant
Rewarded video, banner
Steady progression, milestone opportunities.
RPG, Strategy
Low IAA
High IAP
Still dominated by IAP, with ads making up a smaller share
Rewarded ads for boosts/cosmetics
Long sessions, spenders vs. non-spenders
Simulation, Sports
High (41% YoY IAA growth)
Moderate
Simulation games lead in IAA revenue growth
Intrinsic/native in-game ads, sponsorships, interstitials
Time-gated events, natural pauses
If you're IAP only, you know, best case scenario, you're going to monetize 3% to 5% of your players. If you integrate rewarded video & interstitial aggressively, you can be monetizing 95%. It just moves the needle.
Josh Chandley, Chief Operating Officer, WildCard Games
2. Ad format effectiveness by genre
Hypercasual
Best formats: Interstitials , playable, rewarded video
Why: Quick sessions = frequent natural breaks
Recommendations:
- Cap at 5–6 ads/hour
- Segment non-spenders for offerwalls
- Avoid in-game disruptions, use transition screens
Tip: Match offers to players
Not all players engage the same way. Segment your audience and align monetization accordingly: IAP loops for spenders, well-placed rewarded ads for non-players, and lightweight subscriptions for superfans. Hybrid models (combining rewarded ads with low-price IAPs) are especially effective in lower-ARPU markets where flexibility matters. When timing, targeting, and value line up, monetization feels like part of the experience rather than a disruption.
Hybrid-casual
Best formats: Rewarded video, playable
Why: Players tolerate ads if rewarded meaningfully
Recommendations:
- Place ads at power-up or retry moments
- Separate payer vs. non-payer experiences
- Test reward types: power-ups, soft currency
Puzzle/Word/Board
Best formats: Rewarded video, banner ads
Why: Longer playtime, less urgency
Recommendations:
- Trigger ads after tough levels
- Use themed, non-intrusive ads (e.g. in-game shops)
- Reduce ad load after IAP to protect UX
RPG/Strategy
Best formats: Rewarded ads (boosts, cosmetics)
Why: Premium players don’t like interruptions
Recommendations:
- Show ads only to non-spenders
- Avoid session breaks; use after missions
- Keep ad interruptions <2% of total session time
Simulation/Sports
Best formats: Intrinsic/native in-game ads, sponsorships, interstitials
Why: Highly immersive, time-driven play
Recommendations:
- Insert ads at halftime, building waits
- Use branded virtual items/stadiums
- Align formats with real-world brand partnerships



3. System-level optimization tactics
- Frequency Capping
Use session-level analytics to cap at 3–5 ads/hour - Segmentation
Separate ad experiences for spenders vs. non-spenders - Ad Preloading
Load in background to protect frame rates and UX - A/B Testing
Test formats, reward values, and placement timing - Compliance
Age-gate (COPPA), content filter, and GDPR readiness
4. Growth strategies used by leading publishers
High-performing studios often adopt the following practices to drive sustainable ad revenue growth:
- Machine learning-based pacing models to prevent ad fatigue
- Real-time bidder integration for maximizing fill rate and eCPM
- Cross-promotion across owned IP to retain users within network
- Cohort-based ad strategy refinement based on LTV segmentation
5. Our core recommendations
Recommendation
Why it matters
Match ad format to session rhythm
Prevents churn, preserves flow
Segment users by spend behavior
Avoids cannibalizing whales
Use rewarded ads for upsells
Higher retention, boosts IAP funnel
Cap frequency and optimize pacing
Prevents fatigue, increases LTV
Place ads at contextually relevant moments
Protects UX and boosts engagement
A/B test continuously
Avoids stagnation, finds hidden lift
Preload and stagger ads
Protects performance in mid-core titles
Use data, not guesswork
Empirical placements wins long-term
Want to learn more?
Optimized monetization doesn’t have to mean more ads. It’s about the right ad, for the right user, at the right time. Game genre gives you the blueprint, so use it. The rest is fine-tuning.
For detailed benchmarking data, genre-specific ad waterfall templates, or a workshop on building your monetization stack, feel free to get in touch with our team anytime.
Alright, enough talk about ad formats, now it’s your turn to tap and swipe. Explore the experience from the player’s perspective with these interactive playables: